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Welcome to the start of your adventure in the world of Autis

We recommend joining our Discord server where you will be able to meet other potential players and ask our team questions directly.

Balance: Confusion Reigns

Is the start of an evolving story brought to life by the players. In Chapter 1, players will take on the roles of governing figures from 8 out of the 10 regions of the known world. They are brought together by Kamata, the Deity of Death, for a parley in his realm to discuss the sudden collapse of the remaining two regions under darkness. The source of this new threat is currently unknown but the danger to all other regions is very obvious.

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As a key figure in one of the regions, players must attempt to uncover what truths they can about the situation. At the same time all regions must agree a plan of action to take following the close of the parley, and characters will want to use every asset available to them to ensure their region or interests are protected going forwards.

What to expect from the game:

At its heart this game is one of political intrigue with characters needing to negotiate and agree a contract of action to be taken going forwards. Along the way however, there are so many other areas to explore both on a personal and intellectual level. Our Rumour Mill system will enable characters to start with meaningful connections providing opportunities for gossip and social scandals. For those wishing to avoid the social drama, the casino within Kamata's realm offers opportunity to purchase secrets and other rewards through beating the odds and winning chips in the various games on offer.

 

We will work with players to build bespoke characters, each of whom has their own skill set and knows different things about the world, current situation, Deities and other characters. 

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Players then use the strengths and secrets held by their character to attempt to influence decisions in ways which suit them and their motives. The character skill system augmented with a dice roll and other potential environmental modifiers adds an element of fate to actions taken.

 

Players should attend the event prepared to lose as much as they succeed and be looking to work collaboratively with other players and crew to tell a captivating story for all rather than attempting to simply win the game for themselves.

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Throughout the event, the focus will be on ensuring everyone has a good time and is able to fully engage with the game on a comfort level that works for them. Out of character sessions before play begins will introduce aspects of the game mechanics, alongside our verbal and non-verbal system of signals to discretely gather consent and check in with other players whilst maintaining the flow of play.

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As the story unfolds the game crew will be working to ensure the world evolves alongside it and decisions taken in Chapter 1 runs will have lasting consequences which will be felt in Chapter 2 games.

The event will take place over 3 days at a beautiful hotel in Oxfordshire. 

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All food and accommodation is provided within the event price, with only additional drinks incurring further costs on site.

Venue exterior
Reception of Milton Hill House

All current event details can be found in the design document below:

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