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In Character Mechanics

Chips

Mortal money holds no value in Kamata’s casino so the only currency used is the casino’s own chips. At the beginning of the parley, all characters are given an amount of starting chips. Throughout the game there will be casino games played when characters can wager their chips in an effort to win more. There will also be a broker available who will but things from characters in exchange for chips. Obviously, considering what the Deities may value these are likely to be less tangible things, some of their skill or knowledge in a particular area, a secret or similar are likely to be more interesting than physical items. There may also be other opportunities to earn chips through favours to various people.

Praying

Any person may pray to any of the Deities and if doing so in deference rather than asking for anything it may increase the chosen Deity’s opinion of that character. Praying for Guidance If a character has a high enough religion skill they can pray to a chosen Deity for advice or guidance. The manner in which they do this and their result in a religion roll will determine the outcome and its usefulness. Once they have finished praying, the character should continue their day, and the chosen Deity will surely respond in their own way at some point. Praying for a Miracle If a character has a high enough religion skill they can pray to a chosen Deity for a miracle. When doing this they should state exactly what they are hoping to receive – leaving things up to the interpretation of the Deity may not always work in their favour... The manner in which they do this and their result in a religion roll will determine the outcome and its usefulness. Once they have finished praying, the character should continue their day, and the chosen Deity will surely respond in their own way at some point.

Casting Spells

All beings possess a level of magical ability within them. For some this well of magic is deeper, or they are better able to draw from that pool. Whether this is due to training and years of study and practice or a natural talent, depends on the individual. Depending on their skill level characters will have access to a number of spells on the spell list and have the energy to cast a certain number of spells per day from amongst that list. When casting a spell, the casting player will complete the roleplay for the spell (some appropriate words and gestures), and any other player opposing it with a counter spell will complete their roleplay. Then anyone effected will time out and alert a ref if one is not already present at the scene. A magic roll will then be completed, and the ref will inform all present players of the outcome. The involved players will then time back in and the characters will continue the scene, reacting appropriately given the spell cast and outcome.

Using Social Skills

Any character is able to attempt to charm or deceive others. They can target one or more other characters at the same time, but each targeted character will use their individual insight skill to determine whether they are influenced. If a character wishes to attempt to use either a charm or deception skill, they should alert a ref, complete the appropriate roleplay of the exchange and complete either a charm or deception roll as appropriate. When timing back in following the roll, characters involved in the scene should then all react appropriately depending on the outcome.

Like your geopolitical intrigue with a side of interpersonal drama?

Spell List

Depending on their Magic skill level, players may chose between 1 and 3 spells from this list for their character to know how to cast.

Detect truth

Target individual

If successful alerts the caster if the target believes the last statement made by the target was truthful. 

Instruct

Target individual

The caster attempts to force an individual to complete a single instruction. The more complex the instruction the higher the magic roll required to achieve the desired outcome. 

Measure Person

Target individual

The caster attempts to learn the target’s level of skill in each area. The higher the magic roll the more skill levels are revealed. 

Force Lie

Target individual

If successful the next statement a target makes must be a lie. 

Counter spell

Target self

Allows the caster to oppose any spell they are the target of at that particular moment.

NOTE: This spell does not consume a spell slot 

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