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Skills

Each character has a range of skills spread across 5 skill trees. All player characters start with 1 point in each tree and may then spend 10 additional points however they would like across the skill trees.

 

Some players may choose to be experts in one or two skills but face potential difficulties with others or they may choose to be a medium level in a wider range of skill trees.

 

The 5 skill trees and the effects on players at each level are described below: 

religion void cat

Religion 

How connected the character is to the Deities. This is generally higher if they have a good understanding and/ or reputation with at least one of the Deities. Players may be able to use boons or gifts from the Deities to help them, but outcomes will generally be determined by Religion rolls. Any player may also pray to a Deity to ask them a question but are more likely to receive a helpful answer if they achieve a good Religion roll. 

Level
Effect
1
-4 to Religion rolls
2
-2 to Religion rolls
3
No effect to Religion rolls, players pray for guidance once per day.
4
+2 to Religion rolls, players pray for guidance 3 times per day.
5
+5 to Religion rolls, players pray for guidance 3 times per day, players may pray for a miracle once per day.

Magic

How connected a character is to the web of magic which surrounds the world and how much control they have over the magic they are able to access. It also effects what spells they have available and the number of cast slots available. 

magic void cat
Level
Effect
1
-4 to Magic rolls, 1 spell choice, 1 cast slot per day
2
-2 to Magic rolls, 1 spell choice, 2 cast slots per day
3
No effect on Magic rolls, 2 spell choices, 3 cast slots per day
4
+2 to Magic rolls, 2 spell choices, 4 cast slots per day
5
+4 to Magic rolls, 3 spell choices, 5 cast slots per day
insight void cat

Insight

How well a character is able to read people. This may allow them to more easily discover a lie or resist someone’s charm. 

Level
Effect
1
-4 to counter Charm rolls, -4 to counter Deception rolls
2
-2 to counter Charm rolls, -2 to counter Deception rolls
3
No effect on Charm rolls, no effect on Deception rolls
4
+3 to counter Charm rolls, +3 to counter Deception rolls
5
+5 to counter Charm rolls, +6 to counter Deception rolls

Charm

How much characters are able to make another character like you, at least on a temporary basis. This may allow you to compel them to do something for you. Be that a physical task or simply tell you the truth. 

Charm void cat
Level
Effect
1
4 to Charm rolls, asking more than tiny favours is highly likely to fail
2
-2 to Charm rolls, asking more than tiny favours is highly likely to fail
3
No effect on Charm rolls, asking more than small favours is highly likely to fail
4
+2 to Charm rolls
5
+4 to Charm rolls
deception void cat

Deception

How well a character is able to lie or hide the truth from others. If a character is particularly good at this, they may be able to convince others to believe their own manifestation of the truth. 

Level
Effect
1
-4 to Deception rolls
2
-2 to Deception rolls
3
No effect on Deception rolls there is a reasonable chance others may believe small lies told
4
+2 to Deception rolls there is a reasonable chance others may believe lies told
5
+4 to Deception rolls, there is a good chance others may believe lies told
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