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Character Origins

“We are all creatures of the stars.”

The majority of mortals living in Autis are humans. Over time some of those mortals ended up changed. No one is quite certain how or why. Although some speculate they must be the work of the great Deities, however despite the name of some, no Deity has ever openly claimed a specific race as the product of their own hands. Others suggest it may be a magical influence that caused their biological differences but again no conclusive evidence has ever been found.  

Image by Lisa Heeke

Either way some mortals exhibit physical characteristics which differ from those of average humans:

Elf

Dawn Elf 

Image by Jakob Owens

Believed to draw power from the sun. These people tend to only believe in things they can see directly or the obvious effects of. Because of this it can be harder to persuade them with words but actions can have a bigger effect. 

 

Key phys reps = pointed ears (longer than normal) and a yellow/ orange/ golden tint to skin – subtle rather than full colour change. 

Dusk Elf 

Image by Patrick Hendry

Believed to draw power from the stars. Unlike their cousins of the sun, Dusk Elves know that just because you do not currently see something, does not mean it is not there.  They tend to take their time to consider all evidence and can be swayed by words alone if the argument is sound.

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Key phys reps = pointed ears (smaller) and a purple/ blue/ silver tint to skin – subtle rather than full colour change. 

Feathered Ones 

Flight of Fancy

Image by James Lee

Known to celebrate colours and enjoy standing out from the crowd. Thought to have been created by Akis as a means of showing joy and opulence, they are considered lucky and believed to receive boons from the Deity of life more often than those of other origins. 

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Key phys reps = brown and tan feathers inspired by birds of prey can be applied wherever hair might grow on an average human. Primarily black feathers and inspiration drawn from corvids is not appropriate. 

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NOTE: Feathered headdresses inspired by or giving the same vibe as those used by real life cultures in any way are not appropriate. 

Flight of Fear

Image by Joshua J. Cotten

Key phys reps = various shades of brown coloured feathers inspired by birds of prey can be applied wherever hair might grow on an average human. Primarily black feathers and inspiration drawn from corvids is not appropriate. 

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NOTE: Feathered headdresses inspired by or giving the same vibe as those used by real life cultures in any way are not appropriate. 

Children of Kalia 

Seedling

Image by Ethan Robertson

These people have an affinity with things from the plant kingdom that receive nutrition from the sun through photosynthesis. They are known for their love of celebration and will take any opportunity to throw a party. Their celebrations don’t necessarily have to be elaborate or expensive affairs (although some do use them as opportunities to show off wealth) the important thing is the celebration not how it is done. 

 

Key phys reps = plant elements (such as leaves, twigs, bark, moss etc.) coming from the player’s body or incorporated into their skin. There should be obvious signs of plant life growing as part of them. 

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NOTE: The plants should be incorporated as part of the individual themselves rather than their clothes. 

Sporeling

Forest Mushrooms Cluster

These people are linked to fungi which get their nutrition through the decomposition of organic matter. Rather than celebrating the moment as it happens, they tend to show more reverence for events that have already occurred. They believe the past plays a huge part in who people are now and that fact should be recognised and commemorated with the right level of respect. 

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Key phys reps = fungi elements (such as mushrooms, toadstools, mold, mycelium etc.) coming from the player’s body or incorporated into their skin. There should be obvious signs of fungi growing as part of them. 

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NOTE: The fungi should be incorporated as part of the individual themselves rather than their clothes. 

Living Artifacts 

Forged

Image by James Lee

Melded with materials derived from being processed in fire, these people are often considered hot headed. They know that working a material too long may result in it becoming spoiled and as such consider their time a valuable resource that is not to be wasted. They are more likely to want to make a decision quickly than spend too long considering every potential option.

 

Key phys reps = Aspects or characteristics of metallic and non-living materials, such as gold, silver and iron, are incorporated into the body. This can just be through colouring or through texture/ shape as well. 

Fused

Image by Luiza Carvalho

Merged with natural materials which have generally taken million of years to form, these people know that sometimes good things cannot be rushed. As such they are unlikely to react hastily without considering their actions first. They tend to remain calm under pressure.

 

Key phys reps = Aspects or characteristics of non-metallic and non-living materials, such as rocks, stone, marble and gemstones, are incorporated into the body. This can just be through colouring or through texture/ shape as well. 

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